![]() ![]() (for instance: 74.000000) That gives Fish a lightning hammer as his secondary starting weapon. While this isnt perfect (differences in how projectiles bounce are the most apparent), its still a very good option if you were irked by 30fps lock in past. Next, change the -1.000000 to a weapon ID | So, to run the game at 60fps, you would open chat (T) and paste (Ctrl+V) the following: /gml q60 roomspeedq currenttimescale30/q. Going along the same line, find "cgld": -1.000000, This will go where a golden weapon would. Nuclear Throne - Nuclear Throne is a post-apocalyptic roguelike-like top-down shooter. I think it was buffed once or twice but it still isnt that good of a weapon, definitely not as good to use so much ammo each shot.Next we'll edit their secondary started weapon. Right-click Nuclear Throne in your Steam library, pick Properties - Local Files - Browse local files. The shotty has very wide spread which makes the weapon useful mainly if theres a room filled with enemies or if you're really close to an enemy. The projectiles are slow, they fly all over the place. but i dont think 7 ammo per shot for this weapon is worth it. If you make changes to the mod directory and need the file list reloaded, you can press Ctrl+R. Is it because it's a bullet weapon and those have more ammo capacity ? I guess. If situation permits, you can use GMEdit for Nuclear Throne Together modding - originally developed for use with GMS1/GMS2 projects, the tool had been since updated to support NTT-specific features. My question: Why is Bouncer Shotgun using 7 ammo per shot ?ĭamage: 20x5 = 100 (about as many projectiles as the Bouncer, they have the same range but move much faster, cant bounce) ![]() Damage: 4x7 = 28 (less projectiles, more range but they can bounce only once)ĭamage: 2x14 = 28 (more projectiles, less range but they can bounce as much as they want) ![]()
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